Player X-Speed Absolute ,Player speed in _either_ direction (0 - 0x28)įriction Adder High ,Is breaking when 1 (freeze this and you immediately stand still when you stop moving) Player 2 input (regular flag pattern), select and start are reset after 1 frame. Player 1 input (regular flag pattern), select and start are reset after 1 frame. Game Checks value from here and decides which warpzone to load. PlayerGfx_Offset, Player sprite Mario state (didn't check them myself) First bit probably used to toggle between hitbox indicesĬycle counter of gold coin in top of screen and image of questionmark blocks Hammer hitbox (9x4 bytes, >) (like from bowser, hammerbros)Ĭoin hitboxes (3x4 bytes, >) (used for coins from questionmarks and when getting coins above bricks by hitting the brick)įireball counter (increments as you fire). Player Collision_Bits,if you collided with Any Block / Object / Brick, Then Value will change to 0xFE otherwise it will stay 0xFF.Įnemy Collision_Bits, Value is set to 0x01 whenever player gets collided with enemy otherwise it stays 0x00.
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